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Wednesday, November 30 • 10:20am - 11:10am
Workshop: Games as Conversational Interfaces - Kevin Zurawel, Braintree
Conversational interfaces - people talking with machines using natural language - are becoming increasingly popular. This form of interaction has its roots in interactive fiction (IF), a genre of computer game that stretches all the way back to 1975 and is best known for games like "Adventure" and "Zork." In this workshop, we'll look briefly at the history of interactive fiction before diving into the Text Adventure Development System (TADS, available at tads.org), a freeware IF authoring tool first released in 1988. TADS3 features a powerful and well-designed system for modeling independent conversational actors, as well as the ability to connect our works to the wider internet. By the end of the workshop, you'll have learned a solid approach to programming conversations (in any framework), and be able to share your own IF works over the web.

Speakers
avatar for Kevin Zurawel

Kevin Zurawel

Front-End Developer, Braintree
When I'm not writing JavaScript, I'm usually reading about, playing, or working on games of all kinds. Some of my latest projects are NES 6502 assembly programming and working with conversational agents in interactive fiction.


Wednesday November 30, 2016 10:20am - 11:10am
Room 402